Guilty pleasure that’s getting a bit tired

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iol scite3hc nov 13 COD

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Researchers found the level of violence in games made little difference to anger levels.

Call Of Duty: Black Ops 2

Format: PS3, Xbox 360, PC

Score: 3/5

London - The arrival of the year’s Call of Duty is more than just a mere game release these days. It’s an occasion marked like a Hollywood premiere as the stars come out, stores open at midnight and many of the games-buying public venture out.

In the face of such hype it’s easy to forget there’s a game to be played and this year’s offering, Black Ops 2, marks perhaps the last Call of Duty we’ll see on current-generation hardware, so prompting certainly a graphical shift (and hopefully a shift in gameplay too).

Black Ops 2, like a gaming compendium of old, wages its war across three fronts: it’s single-player campaign, standard multiplayer options and the survival-driven Zombies mode each vie for our attention.

The campaign mode comes with the usual bombastic world-ending danger, huge explosions and gung-ho heroes. Add to that an era-spanning plot (the future and the past in one game, whatever next?) and a villain straight from Bond, and you’ll know what to expect.

There is something new in the shape of “Strike Force” levels, which still ask you to shoot things, but to do so while managing friendly forces via stripped-down real-time strategy options. Otherwise it’s by-the-numbers Call of Duty which retains all of the series’ limitations.

Yes, you will traverse stages which throw unlimited numbers of bad guys at you until you reach a certain marker. And, yes, you will blast through rooms of hostiles which will only let you move on once the enemy threat has been removed.

And the AI has barely moved on from previous outings. Most of my deaths were caused not because I was cleverly flushed-out and surrounded, but rather through sheer weight of numbers. It’s something of a cheap tactic, and like the linear stage design, one that’s beginning to feel outdated.

Classic multiplayer fares better. Again, little has changed, but the frenetic pace of online skirmishes is what Call of Duty fans expect, and Black Ops 2’s fighting is some of the series’ most fast-paced yet (though it won’t convince those who’ve tried past entries and failed to engage).

Expect to amass kills quickly and die frequently, no matter what game type – deathmatch, capture-and-hold etc – you’re playing. The fact that death is barely punished means you’ll be resuming play almost as soon as your previous body has finished crumpling to the floor – such is the lot of the Call of Duty online junkie.

Next up is the somewhat improved Zombies mode, where survivors must cover each other in the face of ever more aggressive waves of zombies. It won’t be to everyone’s taste, but when played with a well-intended group it provides some of Black Ops 2’s tensest moments; even if its presence feels oddly jarring alongside the other two main modes of play.

By offering three distinct play types it’s hard to shake the feeling that Treyarch – and Activision in turn – are either trying to please all, or are entirely too conscious that no one part of their game stands on its own merits.

More than anything, it’s this sense which suggests Call of Duty is a series in need of fresh energy. It’s not that Treyarch have created a bad shooter, it’s just Black Ops 2 is no longer a genre leader in any aspect except for that patented high-octane multiplayer (and even here it’s only really a refinement of the original Black Ops).

Ultimately that won’t (and hasn’t) stopped people buying it and enjoying it in their droves.

Like the dumb action movie you’ll watch while knowing you could be doing something more useful with your life, Call of Duty is a guilty pleasure; just one showing decided signs of ageing. – The Independent

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