The Last Of Us scoops five awards

The Last of Us follows the story of Joel and Ellie as they struggle to survive an environment 20 years after a pandemic wipes out civilization as we know it.

The Last of Us follows the story of Joel and Ellie as they struggle to survive an environment 20 years after a pandemic wipes out civilization as we know it.

Published Mar 17, 2014

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Johannesburg - The Last Of Us, the critically acclaimed post-apocalyptic survival game reaped the biggest rewards at the British Academy Games Awards.

The magnum opus from Santa Monica based Naughty Dog collected the Best Game, Story, Audio Achievement, Action and Adventure and Performer Awards at the award ceremony hosted by Dara O’Briain at London’s Tobacco Wharf.

Originally released worldwide on June 14, exclusively on PlayStation, The Last of Us follows the story of Joel and Ellie as they struggle to survive an environment 20 years after a pandemic wipes out civilization as we know it.

By combining a gripping storyline with action, adventure and a truly immersive post-apocalyptic environment, developer Naughty Dog has created a world where survival is at the heart of every decision in the game.

The Last of Us had previously led the British Academy Games Awards nominations with a total of ten nominations, going into the ceremony at London’s Tobacco Wharf.

The PlayStation exclusive masterpiece walked off in the end with five awards including the most prestigious award of the evening, Best Game 2014.

Neil Druckmann, Creative Director for Naughty Dog, said “It is a very great honour to be recognised by the Academy with such prestigious accolades. Leading the nominations in the company of such hallowed fellow nominees was both gratifying and humbling. But for The Last of Us to actually walk away with five awards on the night felt incredible. Thank you so much to everyone who voted – the whole team is delighted!”

Bruce Straley, Game Director on The Last of Us, was present at the event to witness The Last of Us also win the Audio Achievement Award.

“As games become more sophisticated in terms of graphical fidelity, so the audio component becomes an integral and critical part of the experience.

“For our contribution to be recognised by the British Academy of Film and Television Awards is the highest acknowledgment of this and a very great honour.”

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