Video game boosts Lego sales

A woman walks past a window display of Lego at a Saga Falabella department store in the Miraflores district of Lima August 27, 2014. REUTERS/Mariana Bazo (PERU - Tags: BUSINESS SOCIETY)

A woman walks past a window display of Lego at a Saga Falabella department store in the Miraflores district of Lima August 27, 2014. REUTERS/Mariana Bazo (PERU - Tags: BUSINESS SOCIETY)

Published Mar 2, 2016

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Lego said net income jumped 31 percent last year as a new video game helped Europe’s biggest toymaker combine traditional brickbuilding with console playing.

Net income rose to 9.2 billion kroner ($1.34 billion) in 2015 from 7 billion kroner a year earlier, the Billund, Denmark-based company said on Tuesday. Profit outpaced sales, which expanded 25 percent to 35.8 billion kroner.

Lego said sales grew by a double-digit percentage rate in all its regions, including the United States, faster than the toy industry’s expansion. Its Lego Dimensions sets combine characters such as the Ninjago Masters of Spinjitzu with Wonder Woman and Bart Simpson in a game that involves both computers and plastic figures. More versions will come out this year, according to Chief Executive Officer Joergen Vig Knudstorp said.

“We’ll keep looking at new ways integrate the physical and the digital sides of playing.” he said in a phone interview.

Lego, whose annual profit exceeds that of Mattel and Hasbro combined, is outpacing the two largest US toymakers, which may be considering a merger. Mattel recently reported full-year sales fell 5 percent to $5.7 billion, and Hasbro has said that 2015 sales rose 4 percent to $4.45 billion.

“Surpassing them in size doesn’t give us any particular joy because we just want to be best at what we do,” the CEO said. “It’s not crucial for us to be biggest. We focus more narrowly on the building block.”

The company added 2 500 employees in 2015, ending the year with more than 17 000.

Blommberg

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